Hey Roll20 players!
Please take a few minutes to fill out this form. This will allow me to pre-program your character stats, make your icons, and set your Roll20 accounts to be able to be single button presses. Once this is done we will be able to create your link for both the Roll20 event and our Discord channel. 

Basic mechanics work as follows:
You get a D6 die pool based on your "focused skills" that are described by you.  These are items your Pillar excels at, and you win on ties on die rolls for these.

If you have a skill on open skill list, or on a profession, you start at 2D6 for that skill and will gain an additional D6 for every "overlap" of that skill you have via profession downloads, Pillar download, and open skills. You do lose on ties on these rolls. 

If you are trying to do something that is not covered by focus skills or skills you have access to, you roll 1d6 and lose on ties. 

You may spend ONE aether per roll, before the roll, to add a single D6 to your roll. Defenses are rolled before attacks.

 
Player Name *
Player Name
Date of Your Game *
Date of Your Game
You start with Firearm, First Aid, Hand to Hand, Melee Small, Piloting, Shield (Standard) as open skills at 1 die and win on ties (instead of lose on ties). The skills from your profession choice(s) will add skills to your at your "at 1 die and win on ties" available skills. Duplicates of a skill will increase the number of dice assigned to that skill. Please check the profession list on the main UD page for a full list of skills for each profession. Example: Firearms without an advantage by a Mortuskin would be 2d6, win on ties (1d6 for open+mortuskin advantage+0 for no advantage+0 for no chosen profession overlap)
If you have two profession slots available, and would like to take a Tier Two Profession download instead of two individual Professions. Choose one of these. Reminder: Tier Two Downloads will double your basic training (open) skills.
Advantages - Please Note These Will Be Modified As needed
Please Note, Skills Do Not Need To Be Related
You will get 4 dice for this.
You will get 3 dice for this.
You will get 2 dice for this.
Equipment :
You get "5 points" to spend in equipment if you are a Corp Pillar and "3 points" if you are a Nil-Zero. Each level 1 item counts as 1 point, each level 2 item counts as 2 points, and each level 3 item counts as 3 points. You can only use equipment equal to the skill level you have in the appropriate skill. EX: Firearm x3 means you can take level one, two, or 3 Firearm Equipment. Firearm x3 would require Quartermaster Influence as well to get level 3 firearm equipment. All details for equipment and equipment mechanics can be found in the link provided on this page.
LEVEL ZERO BIO AND SOCIAL ENHANCEMENTS
Each item taken from this list counts as 1 point of a total of 5 spent (3 for Nil-zeros). These points are spent between tier 1,2, and 3 equipment.
LEVEL ONE EQUIPMENT (ONE POINT)
Each item taken from this list counts as 1 point of a total of 5 spent (3 for Nil-zeros). These points are spent between tier 1,2, and 3 equipment. You will need matching skill level (plus Pillar bonus) to use higher level items.
LEVEL TWO EQUIPMENT (TWO POINTS)
Each item taken from this list counts as 2 points of a total of 5 spent (3 for Nil-zeros). These points are spent between tier 1,2, and 3 equipment. You will need matching skill level (plus Pillar bonus) to use higher level items. Items in this group requires a total skill level of at least 2 (or a Pillar bonus plus skill)
LEVEL THREE EQUIPMENT (THREE POINTS)
Each item taken from this list counts as 3 points of a total of 5 spent (3 for Nil-zeros). These points are spent between tier 1,2, and 3 equipment. You will need matching skill level (plus Pillar bonus) to use higher level items. Items in this group require a total skill level of at least 3 (or a Pillar bonus plus skill)